A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: 'don't kill the cow', but is winning the game worth it? How much do the simple phrases like 'you win' and 'you lose' mean to the player?
- Not mouse and touchscreen supported.
- Day counter not in title.
"Don't Kill The Cow is a very interesting social commentary on how we view games in the now."
– Indie Game Magazine
Featured on Indie Games Plague